I'm new to cocs2d-x. I compiled and that build is working fine. I got the output.But I don't know how to get the .exe build separately to run in other system.
Initially creating new project in cocs2d-x of file size of 470MB. But After compiling proj.win32 in visual Studio 2013. Its file size is increased to above 2.5GB.
I want to send that .exe file. Can anyone help me to solve this issue???
Open a command prompt and navigate to your project directory.
Then run:
cocos deploy -p win32 -m release
When its done running you should have a âbinâ folder in the root of your project directory. Inside there is a release/win32 folder that contains your .exe, required .dllâs, and a copy of your resources from your Resources folder.
You must send all files in the bin/release/win32 folder for someone to be able to property run your game.
Can you help me out?
After running cocos deploy -p win32 -m release this cmd, i am getting below error
ââC:\Program Files\Microsoft Visual Studio 12.0\Common7\IDE\devenvââ is not reco
gnized as an internal or external command,
operable program or batch file.
Error running command, return code: 1