Hi,
In my game I create raycast function (thanks for same tutorial ).
I have lots of physics body created by PhysicsEditor. I dont know why but this raycast function not always detect collision with some PhysicsBody.
It is some bug by cocos2d-x developer’s side? Or maybe I made something wrong? Or RayCast function isnt perfect and dont always detect collision and it’s normal
Have you got same info about it?