Hello, this is a question targeted to cocos2d-x C++ developers (not creator or JS),
how do you guys implement the downloader / hot updates in your games.
personally, i use the network::Downloader(), i wrote my own class that fetches for updates.
and i put my content in zip file (around 16mb) . the drawback to this is that even if small files need a change, the whole archive needs to be redownloaded. and i also fear the the unzipping part may fail sometimes.
i also put the downloaded content in a path returned by getWriteablePath();
Please tell me if there are better practices to implement this type of functionnality.
I didn’t publish my app yet so any suggestions are welcome.