How do I detect if the mouse is down on a sprite?

I’m trying to make a size animation that is bounce-out when the mouse is down on my button.
Not touching, but is touching and holding/clicking. When the button is released, it gets reset to its original size.
Edit: Also I’m pretty new so I don’t know a thing about buttons.

Xcode is giving me an error on

_mouseListener = EventListenerMouse::create();

The error says:

C++ requires a type specifier for all declarations

Define the type of the mouse listener.

when in doubt just use auto

auto mouseListener = EventListenerMouse::create();```
1 Like

ok lol

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