I’m deeply concerned that such a thread popped up without any notice. An email would have gone a long way to actually gather user feedback from a larger developer-base as opposed to those that just stumble across this forum from time to time?
I replied to points as I read this thread, reading the ending conclusion after voicing my concerns, so I apologize if it appears to argue an already decided point
I agree with this point deeply
This is also a critical point and has continued to be for the past few years.
The main things missing from documentation are proper definitions of:
- Expected inputs
- Expected outcomes
- Fringe/cases/ exception cases
for all functions.
What are the statistics on this? This thread is full of a lot of guesswork and there’s no actual metrics on the feedback in it. I for example maintain an application with tens of thousands of daily users which relies on the 3D features of cocos2dx and on csb parsing (Cocos Studio was still supported during development, and we still use it to this day)
If I add the game that I work on that has a large playerbase and relies on 3D does this validate my claim there are large projects relying on it?
Thank god, finally some good news as I read this thread.
Does this mean that csb parsing will still remain implemented? (CSLoader, Timeline etc)