I am currently reading about hot update here http://www.cocos2d-x.org/docs/creator/manual/en/advanced-topics/hot-update.html
My question is, can hot update be used as a solution to have a small Facebook instant game build?
For example, say I host a slim build (only main menu scene) in Facebook, then before players enter a stage, they will download an update that hosted elsewhere for that specific stage. This way, the game will have a fast startup without loading the asset for every stage.
Am I wrong? or is there any practical problem with this?