Thanks for the suggestion! However, this will be a game that also runs on phones and 99% of users will try to scroll like you normally would on a phone. I also don’t use a scrollbar because the contents will, most of the times, not even require scrolling, and if they do, just a little.
Indeed the layout is somewhat weird. It comes from the fact that you can’t have a vertical layout that also increases its width based on children’s size (which would be ideal, then I would simply use a ScrollView that’s both ways). So, my solution was to have a fixed-width vertical Layout where each fixed-width row is a horizontal ScrollView. But I think the best solution is to have each Layout child listen for SIZE_CHANGED and update the Layout’s width dynamically so I can go for the first solution.
Also, Layout grid mode wouldn’t work because I want to separate rows.