We are facing issue with Cocos Creator 2.1.
Large portion of our playerbase can’t run the game and having this issue:
Failed to compile fs 0 (In 2):
highprecision is not supported in fragment shader.
This can be fixed in:
Code line: this._precision = “precision highp float;\n”;
Changing this from “highp” to “mediump” fixes the problem.
The question is: Can we have a support for this to be changeable in runtime for those players which doesn’t support highp precision?