//CREATE SCENES AND LAYERS SAMUEL - PHYSCIS DEBUG OPTIONS- DANIEL
cocos2d::Scene* FirstWorld::createScene()
{
auto FirstWorldScene = Scene::createWithPhysics();
FirstWorldScene->getPhysicsWorld()->setDebugDrawMask(PhysicsWorld::DEBUGDRAW_ALL);
FirstWorldScene->getPhysicsWorld()->setGravity(Vec2(0, 0));
auto layer = FirstWorld::create();
layer->SetPhysicsWorld(FirstWorldScene->getPhysicsWorld());
FirstWorldScene->addChild(layer, 0);
return FirstWorldScene;
};
layer
would probably be your equivalent of worldNode
. So in FirstWorld
, you would use this
instead of worldNode
.
Ok that may bring me back to same problemā¦
I was just just using this
this->runAction(cocos2d::Follow::create(playerVehicleObject->getSprite()));
This is a problem because I cannot add particles to the scene without them following the vehicle as if there on same layer as vehicle
I just do this->addChild(particles) and they trail along after the vehicle
Is this way your showing a way around this ?
No. I donāt use particles, so I am not sure how to stop them from moving with a node.
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