help, test a phone build

By using the Cocos builder, I try to develop.

First, I have a test build of Android
When you build using the ADT of the sample, the CrystalCraze, it runs just fine on a smart phone.

by using the Published-Android that came out through the publish of cocosBuilder,
if you build on Android, frame display is output to the black screen.

It’s Works flow by next

cocos2d ver : cocos2d-x-2.1.4.zip @ June.18.2013
cocosBuilder : Version 3 alpha5
Application & Source Code

First Test. Phone to build the base sample

“/cocos2dx/platform/android/java/src” ~~> CrystalCraze dir copy
“*COCOS_ROOT_/samples/Javascript/CrystalCraze/proj.android/build_native” execution
ADT (Eclipse) > New project> Android from Existing Code
run ~~> smart phone choice

no problem, play the game.

Second Test, Cocos builder In the games on publish, after to build

CocosBuilder run
file~~> open
>*COCOS_ROOT/sample/Javascript/Shared/games/CristalCraze open
file~~> publish
“_COCOS_ROOT_/samples/Javascript/CrystalCraze/proj.android/build_native” execution
ADT (Eclipse) > New project> Android from Existing Code
run -> smart phone choice.
>

black screen and only display to frame information.

What I did wrong?..
cocos-builder using the publish one gameIs not play on android phone?

help me please…

“/cocos2dx/platform/android/java/src” -> CrystalCraze dir copy

Just import the library project is enough. you don’t need to do a copy operation.
Please refer to
http://www.cocos2d-x.org/projects/cocos2d-x/wiki/How_to_build_and_run_HelloWorld_on_Android(gles20_branch)

And I don’t know what you said. Did you mean the publish resource from CocosBuilder can’t work?