By using the Cocos builder, I try to develop.
First, I have a test build of Android
When you build using the ADT of the sample, the CrystalCraze, it runs just fine on a smart phone.
by using the Published-Android that came out through the publish of cocosBuilder,
if you build on Android, frame display is output to the black screen.
It’s Works flow by next
cocos2d ver : cocos2d-x-2.1.4.zip @ June.18.2013
cocosBuilder : Version 3 alpha5
Application & Source Code
First Test. Phone to build the base sample
“/cocos2dx/platform/android/java/src” ~~> CrystalCraze dir copy
“*COCOS_ROOT_/samples/Javascript/CrystalCraze/proj.android/build_native” execution
ADT (Eclipse)> New project> Android from Existing Code
run ~~> smart phone choice
no problem, play the game.
Second Test, Cocos builder In the games on publish, after to build
CocosBuilder run
file~~> open
>*COCOS_ROOT/sample/Javascript/Shared/games/CristalCraze open
file~~> publish
“_COCOS_ROOT_/samples/Javascript/CrystalCraze/proj.android/build_native” execution
ADT (Eclipse)> New project> Android from Existing Code
run -> smart phone choice.
>
black screen and only display to frame information.
What I did wrong?..
cocos-builder using the publish one gameIs not play on android phone?
help me please…