I am newbie to Cocos creator and I am trying to implement Huawei crash service in a demo game.
While calling huawei.agc.crash.CrashService.enableCrashCollection(true), I am getting following error.
Apart from this I have already enabled crash from service panel. Please guide me where I am going wrong.
Simulator: E/jswrapper (274): ERROR: Uncaught ReferenceError: huawei is not defined, location: dst/assets/MainScript.js:0:0
STACK:
[0]onButtonClick@dst/assets/MainScript.js:38
[1]emit@src/cocos2d-jsb.js:28890
[2]emitEvents@src/cocos2d-jsb.js:28873
[3]_onTouchEnded@src/cocos2d-jsb.js:28466
[4]284.proto.emit@src/cocos2d-jsb.js:44772
[5]_doDispatchEvent@src/cocos2d-jsb.js:18271
[6]dispatchEvent@src/cocos2d-jsb.js:19164
[7]_touchEndHandler@src/cocos2d-jsb.js:18160
[8]_onTouchEventCallback@src/cocos2d-jsb.js:35636
[9]_dispatchEventToListeners@src/cocos2d-jsb.js:35722
[10]_dispatchTouchEvent@src/cocos2d-jsb.js:35671
[11]dispatchEvent@src/cocos2d-jsb.js:35923
[12]handleTouchesEnd@src/cocos2d-jsb.js:42767
[13]_mouseEventsOnElement@src/cocos2d-jsb.js:42914
[14]anonymous@src/cocos2d-jsb.js:42933
[15]dispatchEvent@jsb-adapter/jsb-builtin.js:3069
[16]anonymous@jsb-adapter/jsb-builtin.js:3141
E/jswrapper (574): [ERROR] (f:\jenkins\workspace\creator_2d\cocos2d-x-lite\windows\cocos2d-x-lite\cocos\scripting\js-bindings\jswrapper\v8\object.cpp, 574): Invoking function (1258D3F8) failed!
at HTMLElement.print-simulator-log (C:\CocosDashboard_1.0.9\resources.editors\Creator\2.4.2\resources\app.asar\editor\builtin\scene\panel\messages\scene.js:1:1606)
at Object.e._dispatch (C:\CocosDashboard_1.0.9\resources.editors\Creator\2.4.2\resources\app.asar\editor-framework\lib\renderer\panel.js:1:1876)
at EventEmitter. (C:\CocosDashboard_1.0.9\resources.editors\Creator\2.4.2\resources\app.asar\editor-framework\lib\renderer\ipc.js:1:2952)
at EventEmitter.emit (events.js:194:13)
at EventEmitter.emit (domain.js:469:20)
at EventEmitter.topLevelDomainCallback (domain.js:124:23)