[GAME] Dig Dog - Action Roguelike Digger

[GAME] Dig Dog - Action Roguelike Digger
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#1

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Hello Cocos2d-x devs, I’ve announced my latest game today!

Dig Dog is an action roguelike platformer. Dig to discover treasure, adventure and bones! Jump, dash, stomp and dig your way through a strange world inhabited by stranger creatures.

There’s an announcement trailer on the Steam page. And here’s the announcement tweet.

This will be my fourth PC release using Cocos2d-x. Rather than upgrade to the latest versions, I tried to keep my frameworks stack unchanged from previous games so to not introduce any bugs. So this game is built with Cocos2d-x 3.13.1, SDL2, and my internal physics engine.

Looking forward to sharing more on the game as it gets closer to release!


#2

Hey @Rusty Congrats on another great release. We did a developer interview with you a while back. How about we do another one?

Also, what can we do to help you start using Cocos Creator? I know your toolchain is tried and true at this point, but would you consider trying Creator for a title?


#3

Dig Dog is now available on iOS, Win + Mac, and Xbox One!

Dig Dog is a platformer that intermixes digging with roguelike gameplay. Forge your own path as you creatively tunnel through each level. This launch trailer shows off the game pretty well:

Hope y’all get a chance to check it out!


#4

@rusty - we are sending out a newsletter next week, want to be in it?


#5

@slackmoehrle yea sure! That’d be rad. :slight_smile:


#6

@rusty Awesome. slackmoehrle@cocos2d-x.org.

I need to send it on the 13th.

Can you send me:

Logo
Graphics
a short summary
links to app stores.

I can shoot you over a draft on Monday to review before we send it.


#7

This itunes.apple.com page can’t be found
No webpage was found for the web address: https://itunes.apple.com/us/app/dig-dog/id1147716340?mt=8
HTTP ERROR 404


#8

@yinjimmy Thanks! I tried to update the iOS link too. Hopefully that works.

@slackmoehrle Sure thing!


#9

I got the Mac version through Steam. Fun times. I lol every time I get my bone and go shooting up to the heavens. :+1:


#10

I just pushed an updated for Dig Dog today. The headlining feature: Unlockable Color Palettes!

Full Patch Notes

Man, updating across every platform is a ton of work! (iOS, Mac, Windows and Xbox One.) Xbox One required me to build against a newer Windows 10 SDK. This took quite a bit of twiddling and testing, but I eventually got it building properly again. I ended up using the 10.0.17763 SDK to build the final shipped version.

four-themes


#11

Looks fun! May I ask what graphic design and animation software you used?


#12

oh man, yeah. I have some projects that run on ios, android, macOS, Windows, Linux, FreeBSD and it is always a ton of work to update all platforms.

It’s fun though, right?


#13

Thanks! The art was drawn and animated using Aseprite. Most of my other projects were drawn in Photoshop, so this was a nice change.


#14

This looks awesome. Thanks for mentioning it.


#15

Can you explain why and where did you combine SDL2 into Cocos2dx ?
Thanks