We are using Cocos creator version 3.5.2. We noticed that on devices with different FPS the physics behaved very differently. The simplest example is Distance Joint . On a 144hz device we’d see a different movement, while on 30fps we’d have half movement.
Hey I am using Cocos creator 3.4.2 am facing the same issue.
Even
rigidbody.linearVelocity is not behaving as per fixed timestamp.
on lower fps it is moving slowly. on higher fps it is moving quickly.