Hello,
Due to fps differences for different android/iOS devices, I limited the frame rate to 60 using
cc.game.setFrameRate(60)
It works flawlessly as expected to limit the frame rate.
The issue occurs when iOS (tested on iPhone 6s and iPhone 11 pro latest ios version) is on low-power mode
Without low-power mode, the game runs on 60fps max.
When the low-power mode is on the game exceeds 60 and goes to 90 fps and game becomes jittery
@jare Using cocos creator 2.2.2 mac version. By default game fps is 60, while on low power mode it goes to 90. More likely the Physics simulation is also being affected. We encountered same issue with One Plus 7t which runs on 90Hz and on android phones there’s no low power mode enabled.