Users who have an android 7, complaining about low FPS (10-12). At the same time on the android 4-6 no such problem. I think the problem is in AudioEngine or Spine. But I have no devices with android 7 to identify the source of the problem. Has anyone else encountered this problem?
@cookybreeed, I think this issue was fixed at the latest v3 branch.
It’s an system bug of decoding ogg file in Android 7.0.1.
Currently, we decode mp3, ogg, wav audio files by ourself to avoid a lot of compatibility issues on android.
You could refer to https://github.com/cocos2d/cocos2d-x/pull/17233 to see how to change.
Or you could clone https://github.com/cocos2d/cocos2d-x repo, and execute download-deps.py, copy / replace cocos/audio/android folder and external/android-specific folder to your project. And re-pack your game.
If you still doesn’t get a android 7.0 device, you could send your apk to me, I will help to test your game.