For how long Cocos2Dx 2.x is going to be supported?

For how long Cocos2Dx 2.x is going to be supported?
0.0 0

#1

For how long Cocos2Dx 2.x is going to be supported? Are you planning to launch any further version further than 2.3.3 ?


#2

It’s not really supported as-is… there hasn’t been any significant change to 2.x in over a year. Any bugs identified in 2.x are instead fixed for 3.x.

Honestly, I think it takes an upgrade to 3.x to continue getting support. I migrated about 20,000 lines of 2.2.3 to 3.1.1 and it didn’t take much work to get identical functionality, if you don’t mind deprecated warnings (which took about a further day of fiddling to update out of), but I suppose it depends on the project.


New Cocos2d-x tutorial series
#3

I’d say you should get to 3.x too. Also, you can always fix the bugs in 2.x yourself as you do have the source :slight_smile:


#4

I told to my crew that if they can support v2 questions. Their reply was: after developing v3, we feel that v2 sucks, we don’t want to look back into v2 source code any more :wink: That same feeling happened when we upgrade v1 to v2.


#5

BlackBerry 10 support is the only thing that keeps me tied to v2. And since BlackBerry is not planning to support C++11 in the near future I don’t see v3 support for BlackBerry 10 anytime soon :’(


#6

can you honestly justify the Blackberry market at this point? Is it really work the development for xxx sales? I may be way off but I can’t imagine any app doing really well on Blackberry OS.


#7

What about WinRT support? This is what is keeping us (much to our dismay…) on cocos2d-x v2. I heard that the project generation was coming “in June” but has it come yet?


#8

I’m not sure of the WinRT support timeline. I’ll ask someone for thoughts.


#10

Did you find anyone with thoughts?


#11

Yes. The WinRT port is being done by Microsoft. It was scheduled for June, but that timeline has slipped. I can follow up once I know more about a new timeline.


#12

Is there any update to this? If not then I will just assume Microsoft gave up on Cocos for Windows Store…


#13

I don’t actually have an update. I’ll ask…


#14

I’m not sure the status of WinRT. I know that Microsoft wanted to support it. I’m sorry that I don’t have more of an update currently.


#15

hello sir, do you have tutorial on how to set priority touches for pop-up menus? like when the pop-up menu appears, the game layer behind it wont receive any touches, only the pop-up menu will ‘swallow’ all the touches cocos2dxv2.2.5 c++


#16

There are lots of tutorials for this on YouTube and StackOverflow for 2.2.5. If you change to 3.x then there is also information in the wiki.


#17

Hi. Any update about the WinRT port ? Is there any other upcoming port ?


#18

We are having a meeting with Microsoft next week.


#19

It would seem to already be supported -> http://msopentech.com/blog/2014/10/27/cocos2d-x-now-supporting-windows-universal-apps/


#20

Please keep us posted about it :smile:


#21

Windows Phone support is back on Cocos2d-x 3.3.

Quick question @slackmoehrle , Is the proj.win8.1-universal now included on cocos2d-x 3.3 project template the win rt project ?