I need to integrate some Firebase products/features (Authentication, Cloud Storage and Realtime Database) into my Cocos2d-x C++ project for Android.
Can I do it without SDKBOX ?
I build for Android on Windows7 with console (“compile” command, not with Android Studio). My IDE is Visual Studio 2015.
So, also it would be good to compile for Windows - Firebase says it is possible: https://firebase.google.com/docs/cpp/setup?platform=android#desktop-workflow …it would be very good to compile everything for debug under VS 2015; but the main goal is to use it on Android.
From version 4.0 it uses
Earlier versions (3.17.2) uses
– to import
sdkbox facebook for example.
On Firebase page there are some examples:
Firebase Cocos2d-x Samples(AdMob, Analytics, Authentication, Cloud Messaging, Invites, Remote Config) - dated 2017 so it uses
(alas I use
Firebase Realtime Database Quickstart- newer; it uses
CMakeLists.txtbut is not fitted for Cocos.
I’ve tried to compile both and get some confusing errors.
Could someone help me? I mean who have succeed to build Firebase products/features with Cocos for Android (with console
compile on Windows)?