Find exactly hit position of ray from camera on world 3d object.

Hi all! I have task to create new node instance in world exactly on point where I tapped. Problem is I didn’t find function to get hit point, when I am casting ray. I just found “cc.geomUtils.intersect.raycast”, but it returns nodes what were intersected and distance. So just want to know, if there is some function to know hit point, or I somehow need to do this with distance? Thanks.