Hi, I have a crash the second time this function is called.
The first is at the very beginning inside
AppDelegate::applicationDidFinishLaunching() and the path is correct.
The second time is during the game when trying to capture an image inside
RenderTexture::saveToFile the app crashes.
This second time the call was originated from a callback. Could it be a thread-safe problem?
It was working ok before migrating to androidx and setting PROP_COMPILE_SDK_VERSION=28. Or at least I haven’t noticed a crash before.
The crash is on a physical device (tablet-android)
Thanks in advance