Export layer to C++ from Cocos Creator

In Cocos Studio I was able to save a layer (as opposed to the entire scene) into a file and then load that layer at run-time. Is something like that possible with Cocos Creator’s Lua/C++ support, @ricardo? I tried using File -> Import Project -> Import Cocos Studio Project (*.ccs) and I see that all my layer resources were simply ignored. I’m using Cocos Creator 1.9.3 along with the C++ export plugin.

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