EventListenerMouse onMouseUp fires twice

I have a mouse listener event attached to a sprite. When I click, the onMouseUp event triggers twice. This is the only EventListenerMouse and I have no touch events. Is this a bug?

auto mouseListener = EventListenerMouse::create();

mouseListener->onMouseUp = [&](Event *event) {
	auto mouse = dynamic_cast<EventMouse*>(event);
	log("%d", mouse->getMouseButton());  //logs twice

_eventDispatcher->addEventListenerWithSceneGraphPriority(mouseListener, this); //"this" is a custom sprite object

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I cant repro this. its working fine for me

I realised the problem. I was accidentally creating a scene as a child of another scene which caused the click event to be called twice.

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