I set some textures to build to PVRTC 4bit RGBA for ios, but when I run it on ios device using xcode I get error
JS: [ERROR]: Error: Invalid magic number in PVR header
I use cocos creator 2.1.0.
Has anyone encountered this problem?
Also another question: How do you use Texture Packer in cocos creator? I built png texture atlas, and how to load the same atlas but in pvr format? If I set that png to build in pvr it won’t load becouse plist of the atlas is pointing to png file not the built pvr file… Is there a workaround ?