Hello,
I get this error every time I run the program. Error: compileProgram: failed to link program
I researched about the error. It comes in ProgramGL.cpp
and inside ProgramGL::compileProgram()
.
void ProgramGL::compileProgram()
{
if (_vertexShaderModule == nullptr || _fragmentShaderModule == nullptr)
return;
auto vertShader = _vertexShaderModule->getShader();
auto fragShader = _fragmentShaderModule->getShader();
assert (vertShader != 0 && fragShader != 0);
if (vertShader == 0 || fragShader == 0)
return;
_program = glCreateProgram();
log("%d", _program); # Added after then giving error.
if (_program == 23) #Added after then giving error.
return; #Added after then giving error.
if (!_program)
return;
glAttachShader(_program, vertShader);
glAttachShader(_program, fragShader);
glLinkProgram(_program);
GLint status = 0;
glGetProgramiv(_program, GL_LINK_STATUS, &status);
if (GL_FALSE == status)
{
printf("cocos2d: ERROR: %s: failed to link program ", __FUNCTION__);
glDeleteProgram(_program);
_program = 0;
}
}
I tried to find the error on this code. I added some lines for testing purposes only. When the _program is 23, it gives an error. I’m just wondering. What is this 23?