‘[engine-x] A game-engine which is based on cocos2d-x-4.0

The repo is: https://github.com/c4games/engine-x
The status is follow:

  • [ ] Continuous Integration
    • [ ] .travis.yml
    • [ ] .appveyor.yml

Refactor core & extensions libs

  • [ ] engine-v5-core.dll(node tree, multi-renderer-backends, filesystem, audio, platform spec, and others):

    • [ ] 1. Refactor audio engine, OpenAL for all platforms.
    • [x] 2. Remove SimpleAudio
    • [ ] 3. Remove offthread file operation
    • [x] 4. Remove getSutiableOpen, avoid reduce performance, there is another better solution for support, just doesn’t convert path to utf-8 in FileUtils implementation
    • [x] 5. Refactor CCDownloader, curl for all platforms, don’t use scheduler to retrive progress info, make it more reuseable
    • [ ] 7. Refactor engine-v5-deps, all compile as vs2019 MSVC 19.22.27905.0
    • [x] 8. minizip-1.2.0
    • [x] 9. ccMessageBox
    • [x] 10. BMP support with stb_image
    • [x] 11. Remove unused libuv
    • [ ] 12. Reorder child support
    • [x] 13. Remove tinyxml2 dep, use pugixml instead
    • [x] 14. Use xsxml for SAX parser only
    • [x] 15. Multi meta textures v1.0
    • [x] 16. ProgramStateRegistry
    • [ ] 17. Optimize CCFileUtils
    • [ ] 18. ANGLE support.
    • [x] 19. Use curl for HttpClient all platforms
    • [ ] 20. AES encrypt system
    • [x] 21. Remove xxtea
    • [x] 22. Remove rapidxml dep
    • [x] 23. fix etc1 alpha test case, content size incorrect
    • [ ] 24. Since getSuitableFopen removed, don’t convert to utf-8 for win32, or in the future, windows 10 will support utf-8 file path, such as: For Chinese system language users:
      在 控制面板-区域-更改系统区域设置 中
      勾选 Beta版:使用 Unicode UTF=8 提供全球语言支持(U) 选项
    • [x] 25. Remove fmod for linux
    • [ ] XX1. Cache ProgramState or use object_pool
    • [ ] XX2. Remove socket.io websockets, use yasio for socket connection solution
    • [ ] XX3. Fully streaming play for all media file: .mp4, .mp3, .ogg, .wav
    • [ ] XX4. Streaming load for .ttf with freetype2
    • [x] XX5. Remove CCB(already removed in v4)
    • [ ] XX6. Sync 3rd bin
    • [ ] XX7. Purely offthread load texture, use shared gl context
    • [ ] XX8. Use git submodule to manage 3rd libs.
    • [ ] XX9. Auto choice best renderer from multi backends.
  • [ ] Upgrade 3rd stubs to latest stable edition for all platforms

    • [ ] zlib to 1.2.11
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Update status at 2019.12.1

Update at 2020.2.16, follow features is finished:

  • ASTC 4x4, 8x8 support for all platforms.
  • Refine backend sources.
  • Refactor UserDefault based on file mapping with aes-cfb encrypt support.
  • Fix OpenGL error 0x501 when load incorrect & unused shader.
  • Fix OpenGL error 0x501 when use compressd texture on device, caused by backend TextureGL: initWithZeros
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Update at 2020.7.30, follow feature or improvements finished:

  • [Audio] Improve .wav support, now all formats supported by openal-soft is implemented, such as MS-ADPCM, ADPCM
  • [Audio] Fix .wav play have tail noise on win32
  • [Audio] Improve mutex use, fix multi-thread issue
  • [Event] Enable keyboard repeat event dispatch on win32
  • [Framework] Improve StringUtils::format stable
  • [Renderer] Add google angle backend support
  • [Win32] Update win32 3rds to vs2019 toolset
  • [Physics] Upgrade chipmunk to latest v7.0.3, and build it from sources
  • [Cmake] Optimize ogg libs linking on non-win32 platforms
  • [Compiler] Set default C++ standard to 14
  • [xxhash] Update to 0.7.4
  • [Framework] Improve utf-8 path on win32, explicit call wide version of system API
  • [iOS] Set min deploy target to ios9.0
  • [BugFix] Fix bugs from official PRs
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Which editor is engine-x using?

same with cocos2d-x-4.0

Which one do you recommend? Creator or FairyGUI?

well, fairy gui not adapte yet, currently, may continue use cocostudio

cocos studio is still available?, where do you get it from?
(sorry haven’t used it yet, therefore don’t know much about it)

It still works on Windows and older versions of MacOS.

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We are happy to inform you, fairygui now success integrate to engine-x, see the PR: https://github.com/c4games/engine-x/pull/141

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