Effekseer - Particle effect editor for Cocos2d-x

Effekseer - Particle effect editor for Cocos2d-x
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#61

EffekseerForCocos2d-x 1.42 was released.

Release notes

Added image caching function
Added documentation
Fixed bug that the behavior of the ribbon and track generated with the 0th frame is wrong
Fixed bug that SSE buffer overrun crashes
Fixed bug that crashes on Android when specifying easing of color

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#62

i implement the particle in my cocos2dx game. but the performance of particle in my game is very low

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#63

Please tell me more information. OS, effects, smartphone maker etc.
Official effects are not only for smartphone.

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#64

it a simulator

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#65

Which effects do you play?
Does compile with Release? It is very slow with Debug.
Iā€™m sorry. We only check it with iPhone. If you have an iPhone or iPad, would you play it on this.

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#66

i removed all code related this i have to re code then i will in form you

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#67

Is it possible to change attraction point by code?

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#68

It can change.

For example,
EffekseerEmitter::setTargetPosition(cocos2d::Vec3);

and you can use all functions about Effekseer through internal manager

EffekseerManager::getInternalManager();

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