Effekseer - Particle effect editor for Cocos2d-x

Effekseer - Particle effect editor for Cocos2d-x
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#41

Hello! I checked your project and found that samples are outdated (cocos2d::Layer is deperaced).
Could you rewrite them, please?
Thank you.


#42

cocos2d::Layer is deprecated? since when?


#43

Example: https://github.com/cocos2d/cocos2d-x/issues/16941.


#44

Hey @Effekseer, could you please add some basic instructions on how to build the editor under macOS.
I see there is some multi platform stuff in the codebase, has anyone been able to run the editor on Mac, if anyone was successful please share how it’s done.


#45

I’m developing the editor for Mac.
So it is unstable.
I’ll write a manual after I almost finished to implemented the editor.


#46

I didn’t check, but I think the feeling is that layer is not really needed. I still find it useful but I don’t use it as much as I used to when I was a new Cocos2d-x developer. I still have games that use it and I won’t change it until I need to.

Do you use Layer? What do you feel it provides that Node can’t? I use LayerColor for the obvious reason of having a colored background.


#47

I just realised that i don’t really need layer either. Just like you said @slackmoehrle I use LayerColor or LayerGradient / Radial. I guess sometimes in the UI name Layer makes more sense other than that i don’t see any reason to use it lol.


#48

Thanks to @tiffanyx, Effekseer was optimized on iPhone and Android.
Optimized version is on the repository.

cocos2d::Layer problem

I will check and fix it.


#49

Wow amazing, definitely will try!


#50

We released Effekseer 1.4 !

-The renewal of UI.
-Support the tool for macOS.
-Addition of a function to read FBX with animation.
-Addition of many parameters.

Thank you for @tiffanyx
EffekseerForCocos2d-x was optimized well on a smartphone.

This game uses EffekseerForCocos2d-x


#51

I rewrote it.
Thank you.