My name is Effekseer Project, under which open source software is developed in Japan.
We are developing a particle effect editor for games.
We released a library for Cocos2d-x.
You can create particle effects and draw effects in Cocos2d-x with this library.
This library is an open source and free software.
Please would you try it?
Created effects are as follows. These effects are 3D. But effects can be rendered as 2D.
This library is already used in this game. (Sorry for it is Japanese only)
In addition, Effekseer is already used in many games.
@slackmoehrle@zhangxm I think is this really worth expanding on. There aren’t much particle editors out there that are open source
I’ve been struggling to get ParticleEditor form 71squared to work on my new mac. It crashes all the time and it doesn’t look like there will be any updates anytime soon (I think the company is dead)
I get it. I think if they had an IDE for Mac it would help. I’m more referring to the fact that cocos2d-x has a great particle system (My whole game is based on it), but there isn’t a good particle editor.
@Effekseer, Thanks for your time to develop this utility, it will be a great help if you can write a basic integration tutorial for cocos2d-x, will surely help developers running on tight schedule to try it without investing much time looking for integration steps. If more developers can try it out of the box then you can expect a higher number or users for it. @slackmoehrle Can we have its descriptions and introductions in upcoming programmers guide and updated docs for Particle systems/External editor section for cocos creator as well?
I’m sorry for late.
I’m fixing bugs around 1.3, Unity and UnrealEngine4.
I’ll take this task after that.
But I’m happy if someone helps it because I have an other tasks such as a cross platform IDE.