Hello everybody!
After migration to 2.3.3 i got problem with my shader effect.
In editor v2.2.2 my shader looks like this:
In web shader looks like this:
In editor v2.3.3 shader looks as in editor v2.2.2
But in web i got just black screen
My shader code:
void main () {
vec3 col = smoothstep(0.7, 0.1, distance(vec2(0.5), v_uv0)) * vec3(0.0, 0.3, 0.45);
gl_FragColor = vec4(col, 0.25);
}