Duplicate textures are exported in build folder with different extensions (.png and .jpg)

Hey all,

I have created a few auto-atlas assets for the prefab assets that I have in the resources folder and those atlas images are creating two textures with the extension png and jpg. so in some platforms, jpg images are loaded. may I know the reason why is that happening? and how can i get rid of this behavior?

thanks

image

You can get the answer from here :
https://docs.cocos.com/creator/manual/en/asset/compress-texture.html#configure-compressed-texture

Thankyou @linrm