He,
I would like to create a cercle with a strong border then i try this code
Size visibleSize = Director::getInstance()->getVisibleSize();
DrawPrimitives::setDrawColor4B(255, 0, 0, 255);
DrawPrimitives::setPointSize(10);
DrawPrimitives::drawCircle(Vec2(visibleSize.width / 2,visibleSize.height / 2), 100, CC_DEGREES_TO_RADIANS(360), 10, false);
But i have a poor simple circle.
I would like a circle same to my image.
Can you help me?
Thx you
I may be off track here as I’m currently learning some OpenGL as time allows. but could you solve this with something like glLineWidth(4.0);
http://www.opengl.org/sdk/docs/man3/xhtml/glLineWidth.xml
Thx you.
I try
DrawPrimitives::setDrawColor4B(255, 255, 255, 255);
DrawPrimitives::setPointSize(10);
glLineWidth(17.0);
DrawPrimitives::drawCircle(Vec2(visibleSize.width / 2,visibleSize.height / 2), 150, CC_DEGREES_TO_RADIANS(180), 400, false);
But is not a perfect circle.
I’m afraid I wouldn’t know why…Hopefully someone else will. I would think that you could use GL_LINE_LOOP
.
Maybe this would help: http://slabode.exofire.net/circle_draw.shtml
I wouldn’t recommend using glLineWidth, since:
Not all widths can be supported when line antialiasing is enabled. If an unsupported width is requested, the nearest supported width is used. Only width 1 is guaranteed to be supported; others depend on the implementation.
http://www.opengl.org/sdk/docs/man3/xhtml/glLineWidth.xml
If the circle is not required to have the variable width or some other tricky realtime transformations, I’d recommend a simple sprite prepared in any graphics editor.
Yes i think you right.
But i would like to create this animation (i can’t explicate with words)
See example at “cocos2d-x\tests\cpp-tests\Classes\ExtensionsTest\ControlExtensionTest\CCControlPotentiometerTest”
DId you find the solution here?
owlet
July 18, 2017, 11:47am
#9
I recently did the similar widget. I used transparent png mask with smooth edges and draw filled state with DrawNode. It can be done.