Hello,
I need to get a RenderTexture from DragonBones and cc.Label (when using BitmapFont).
With this texture I can apply shaders based on uvs (zooms, displacements, etc…).
Any help how to generate this texture?
Thanks,
Hello,
I need to get a RenderTexture from DragonBones and cc.Label (when using BitmapFont).
With this texture I can apply shaders based on uvs (zooms, displacements, etc…).
Any help how to generate this texture?
Thanks,