DragonBones 2.2 for cocos2d-x

I made a tool DrgonBones 2.2 for cocos2d-x base on DragonBones2.2, it can export meanwhile a png file, a xml file and a plist file.

You can download it in my blog(in Chinese): http://zengrong.net/post/1915.htm
Or in Github: https://github.com/zrong/dragonbones-for-cocos2d-x

rong zeng, could you make a version for the recently DragonBones 2.3 version? I think there are a few changes on the code.

By the way, I think that cocos2d team must support this tool because is one of the best 2d animation tools and its MIT licensed.

@Jose

In v2.3, DragonBones update its skeleton data format. It’s very different between v2.2 and v2.3. This is the details: https://github.com/DragonBones/SkeletonAnimationLibrary/wiki/Move-from-V2.2-to-V2.3

About CCArmature in cocos2d-x, according to my research, it migrates the DragonBones 2.1 form Actionscript3 to C++.. 2youyou2 made this, not me :wink: .

In practice, CCArmature has a little troubles, like this(in chinese): http://zengrong.net/post/1922.htm .

If I plan to support the DragonBones 2.3 in my tool. I must update the CCArmature to 2.3. It means I need migrate the DragonBones 2.3 Library to C**, what a enormous job!
I don’t know C** very much, authough I study it very hard, I’m afraid I don’t do it in 3 months.

Perhaps you can use CocoStudio ,it can import DragonBones files into the AnimationEditor. Please scroll down the page and look at the english description.

Good Luck!

I don’t know that CocoStudio could import dragonbones 2.3 data
In fact, I prefer DragonBones only because we can make an animation and export this animation with different scales. Thats the primary reason.

is this still working with the latest version of cocos2dx?