Hi. I see on docs that Cocos2d-x needs Visual Studio. I thought that cocos2d-x needs only Microsoft C++ compiler, not Visual Studio. So, I’ve downloaded Build Tools for Visual Studio 2019 and installed Microsoft C++ compiler like this:
Installed:
- MSVC C++ 2019 x64/x86
- Windows 10 SDK
- C++ CMake tools for Windows
But I get this error message when run cocos run -p win32
command:
Building mode: debug
Can not find VS version or not specified
running: ‘cmake …’
-- Building for: Visual Studio 16 2019
-- The C compiler identification is MSVC 19.24.28316.0
-- The CXX compiler identification is MSVC 19.24.28316.0
-- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio/2019/BuildTools/VC/Tools/MSVC/14.24.28314/bin/Hostx64/x64/cl.exe
-- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio/2019/BuildTools/VC/Tools/MSVC/14.24.28314/bin/Hostx64/x64/cl.exe - works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Detecting C compile features
-- Detecting C compile features - done
-- Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio/2019/BuildTools/VC/Tools/MSVC/14.24.28314/bin/Hostx64/x64/cl.exe
-- Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio/2019/BuildTools/VC/Tools/MSVC/14.24.28314/bin/Hostx64/x64/cl.exe - works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- PROJECT_NAME:test1
-- PROJECT_SOURCE_DIR:C:/Users/UserName/Desktop/mygame/test1
-- COCOS2DX_ROOT_PATH:C:/Users/UserName/Desktop/mygame/test1/cocos2d
-- CMAKE_MODULE_PATH:C:/Users/UserName/Desktop/mygame/test1/cocos2d/cmake/Modules/
-- PROJECT_BINARY_DIR:C:/Users/UserName/Desktop/mygame/test1/win32-build
-- ENGINE_BINARY_PATH:C:/Users/UserName/Desktop/mygame/test1/win32-build/engine
-- PYTHON_PATH:C:/Python27/python.exe
-- COCOS_COMMAND_PATH:C:/Development/cocos2d-x/tools/cocos2d-console/bin/cocos
-- HOST_SYSTEM:Windows
-- CMAKE_GENERATOR: Visual Studio 16 2019
-- using Windows MSVC generate cocos2d-x project, MSVC_VERSION:1924
-- COCOS2DX_LUAJIT_ROOT:C:/Development/cocos2d-x/tools/cocos2d-console/bin/../plugins/plugin_luacompile/bin
-- LUAJIT32_COMMAND:C:/Development/cocos2d-x/tools/cocos2d-console/plugins/plugin_luacompile/bin/32bit/luajit-win32.exe
-- LUAJIT64_COMMAND:C:/Development/cocos2d-x/tools/cocos2d-console/plugins/plugin_luacompile/bin/64bit/luajit-win32.exe
-- cocos_mark_code_files: cocos2d
-- cocos_mark_code_files: test1
-- Configuring done
-- Generating done
-- Build files have been written to: C:/Users/UserName/Desktop/mygame/test1/win32-build
running: 'cmake --build . --config Debug'
.NET Framework için Microsoft (R) Build Engine sürüm 16.4.0+e901037fe
Telif Hakkı (C) Microsoft Corporation. Tüm hakları saklıdır.
Checking Build System
Copying resources for test1 ...
Building Custom Rule C:/Users/UserName/Desktop/mygame/test1/CMakeLists.txt
copying to C:/Users/UserName/Desktop/mygame/test1/win32-build/bin/test1/Debug/Resources
Create C:/Users/UserName/Desktop/mygame/test1/win32-build/bin/test1/Debug/Resources\fonts\Marker Felt.ttf
Create C:/Users/UserName/Desktop/mygame/test1/win32-build/bin/test1/Debug/Resources\HelloWorld.png
Create C:/Users/UserName/Desktop/mygame/test1/win32-build/bin/test1/Debug/Resources\res\.gitkeep
...
0 items updated, 6 items created
takes 0.0780000686646 seconds
Building Custom Rule C:/Users/UserName/Desktop/mygame/test1/cocos2d/external/clipper/CMakeLists.txt
clipper.cpp
ext_clipper.vcxproj -> C:\Users\UserName\Desktop\mygame\test1\win32-build\lib\Debug\ext_clipper.lib
Building Custom Rule C:/Users/UserName/Desktop/mygame/test1/cocos2d/external/ConvertUTF/CMakeLists.txt
ConvertUTF.c
ConvertUTFWrapper.cpp
ext_convertUTF.vcxproj -> C:\Users\UserName\Desktop\mygame\test1\win32-build\lib\Debug\ext_convertUTF.lib
Building Custom Rule C:/Users/UserName/Desktop/mygame/test1/cocos2d/external/edtaa3func/CMakeLists.txt
edtaa3func.cpp
ext_edtaa3func.vcxproj -> C:\Users\UserName\Desktop\mygame\test1\win32-build\lib\Debug\ext_edtaa3func.lib
Building Custom Rule C:/Users/UserName/Desktop/mygame/test1/cocos2d/external/md5/CMakeLists.txt
md5.c
ext_md5.vcxproj -> C:\Users\UserName\Desktop\mygame\test1\win32-build\lib\Debug\ext_md5.lib
Building Custom Rule C:/Users/UserName/Desktop/mygame/test1/cocos2d/external/poly2tri/CMakeLists.txt
shapes.cc
sweep.cc
sweep_context.cc
cdt.cc
advancing_front.cc
Kod Üretiliyor...
ext_poly2tri.vcxproj -> C:\Users\UserName\Desktop\mygame\test1\win32-build\lib\Debug\ext_poly2tri.lib
Building Custom Rule C:/Users/UserName/Desktop/mygame/test1/cocos2d/external/recast/CMakeLists.txt
DebugDraw.cpp
DetourDebugDraw.cpp
DetourAlloc.cpp
DetourCommon.cpp
DetourNavMesh.cpp
DetourNavMeshBuilder.cpp
DetourNavMeshQuery.cpp
DetourNode.cpp
DetourCrowd.cpp
DetourLocalBoundary.cpp
DetourObstacleAvoidance.cpp
C:\Users\UserName\Desktop\mygame\test1\cocos2d\external\recast\DetourCrowd\DetourObstacleAvoidance.cpp(334,18): warning
C4244: 'başlatılıyor': 'double' - 'float' dönüşümü; veri kaybı olabilir [C:\Users\UserName\Desktop\mygame\test1\win32-bu
ild\engine\external\recast\ext_recast.vcxproj]
...
...
Error running command, return code: 1.
What is the problem? Can I not use cocos2d-x without Visual Studio?