Does Cocos Creator support Tiled "tile collision" data?

Is it possible to access the shapes from the Tiled collision editor for the physics in Cocos Creator? As far as I can tell it’s not handled automatically, i.e. no physics bodies are created on the fly just by loading the map. And I also can’t access the object groups for individual tiles within the tsx file I’m using which would contain the shape data. I read that the collision editor was added in Tiled 0.10.x or something, according to the docs, Tiled 1.0 is supported currently.
This older thread also didn’t help.