I have a class derived from
update(float) hooks overriden in it. Does I need to call
scheduleUpdate on each object of that class or I can make it recursive on
Scene children? What is the reason to call
Scene if children can “receive” hooks if I simply call schedule on them not touching
If I want to run update on each child of given object should I override
scheduleUpdate method of that class?
p.s. looking at unity3d each game object can receive lifecycle hooks by default when created. In cocos2dx programmer decide when run them on his own?