Displaying MeshCollider. How to make the correct movement of the animated model?

Hello everyone.

  1. Tell me, is it possible to display MeshCollider in real time?

  2. Does the Mesh change during skeletal animation?

  3. There is a task to make a character who runs on uneven terrain, slopes, stairs, hills. How to do it correctly in the game engine? What are some good practices? (I’m a beginner, please explain).

1、At present, 3D physics does not support real-time display of MeshCollider’s mesh.
2、Mesh can change during skeleton animation
3, you can refer to this demo: https://gitee.com/mirrors_cocos-creator/example-3d/blob/v3.6/physics-3d/assets/experiment/character-controller/ep- character-controller.scene