I recently updated my project from using cocos2d-x v3.15.1 to using v3.17, and since doing so, I see lots of depth buffer glitches when running on a Galaxy S6. That’s my only Android test device, so the problem may be general to Android. By Depth buffer glitches, I mean in places - where two objects are close to each other, I can see through one object to the object behind, and where that occurs changes with the viewing position. All looks fine still running on the Windows-based simulator.
At first I thought the problem might be specific to my project because I’m defining my own materials, but I changed my project to not load any bespoke materials and the problem persists.
Can anybody throw some light on what may be the cause? I assume not everyone is seeing this, otherwise there would be an outcry.