I faced issue, drawcalls count in my 3d project is above 260. How can I decrease drawcalls count?
Is everything in camera view or are there items out of camera view? If so you can cull items which invisible to camera. I’ve implemented camera frustum culling in my previous game you can check here:
If you can’t cull items may be you can bake static objects into one mesh with one material using one texture. This will dramatically decrease draw calls. You can also use as low number of textures as possible.
I’m making Cocos Creator tutorials in my youtube channel https://www.youtube.com/channel/UCe8Bfxd_3EKfvO24xbC3P3w
Please let me know if you want to see a video tutorial on this subject.