Steps to reproduce:
In a new project create a 3D camera, make it a child of another 3D node and give the camera some offset.
Rotate the camera’s parent from a script. For example, like this:
@SantyWang@slackmoehrle guys, I wanted to emphasise that we are (TiniovyKit included ) actively using Cocos in our 3D project , so if you are interested, we can report more issues to you guys directly and contribute to your backlog.
we also can share pre-release prototype to you guys privately to show, how Cocos is working on a rather big 3D project.
Great, looking forward to see your case! You can still report issues in this forum, ping slackmoehrle at any time, we will take more time here. You can also submit issues to the engine repo (if you’d like that).
thanks for the info, of course, we will keep on posting here if this is the best way for you guys. I’m observing that there is not much 3D users here, so our experience could be useful for you, don’t hesitate to ping us for specific questions and feedback.