Crash on Android API16

I’m using cocos2d-x-3.17.2 engine and I getting crashes in crashlytics console for Android app.
Most of crashes (78%) are on devices with Jelly Bean (API 16)
Crashlytics stack trace is looking like this:

Crashed: Thread : SIGSEGV 0x0000000000000000
#00 pc 0x0
#01 pc 0x8ac19468 libMyGame.so
#02 pc 0x8ac192e9 libMyGame.so
#03 pc 0x8ab0533d libMyGame.so
#04 pc 0x8a7d9381 libMyGame.so
#05 pc 0xb6a32aa0 libdvm.so
#06 pc 0xb6a78408 libdvm.so
#07 pc 0xb6a61a51 libdvm.so
#08 pc 0xb6a8351d libdvm.so
#09 pc 0xb6add5a8 libdvm.so
#10 pc 0xb6a40ff6 libdvm.so
#11 pc 0xb6a3e1c0 libdvm.so
#12 pc 0xb6aa9139 libdvm.so
#13 pc 0xb6aa9246 libdvm.so
#14 pc 0xb6a8f5f0 libdvm.so
#15 pc 0xb768d6d0 libc.so
#16 pc 0xb7696295 libc.so
#17 pc 0xb6a8f300 libdvm.so

I created clean HelloWorld app and tried to run it on emulator (API16).
App can not start and crash with this log:

01-05 17:40:36.802 8985-8997/com.test.mytestgame A/libc: Fatal signal 11 (SIGSEGV) at 0x00000000 (code=1), thread 8997 (Thread-272)
01-05 17:40:36.822 8985-8985/com.test.mytestgame D/Cocos2dxActivity: onWindowFocusChanged() hasFocus=true
01-05 17:40:36.822 1457-1558/system_process I/ActivityManager: Displayed com.test.mytestgame/org.cocos2dx.cpp.AppActivity: +344ms
01-05 17:40:36.822 1982-1982/com.android.launcher W/IInputConnectionWrapper: showStatusIcon on inactive InputConnection
01-05 17:40:36.902 1142-1142/? I/DEBUG: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
01-05 17:40:36.902 1142-1142/? I/DEBUG: Build fingerprint: ‘generic_x86/google_sdk_x86/generic_x86:4.1.2/MASTER/eng.wdu.20191213.040452:eng/test-keys’
01-05 17:40:36.902 1142-1142/? I/DEBUG: pid: 8985, tid: 8997, name: Thread-272 >>> com.test.mytestgame <<<
01-05 17:40:36.902 1142-1142/? I/DEBUG: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000000
01-05 17:40:37.002 1457-1457/system_process D/dalvikvm: GREF has increased to 901
01-05 17:40:37.012 1142-1142/? I/DEBUG: eax 8ee78dcc ebx 8ee78dcc ecx 8d283008 edx 00000000
01-05 17:40:37.012 1142-1142/? I/DEBUG: esi 8d283008 edi 8d43304c
01-05 17:40:37.012 1142-1142/? I/DEBUG: xcs 00000073 xds 0000007b xes 0000007b xfs 00000000 xss 0000007b
01-05 17:40:37.012 1142-1142/? I/DEBUG: eip 00000000 ebp 8de9d818 esp 8de9d7ac flags 00010282
01-05 17:40:37.012 1142-1142/? I/DEBUG: backtrace:
01-05 17:40:37.012 1142-1142/? I/DEBUG: #00 pc 00000000
01-05 17:40:37.012 1142-1142/? I/DEBUG: #01 pc 0058a688 /data/data/com.test.mytestgame/lib/libMyGame.so (cocos2d::Renderer::setupBuffer()+88)
01-05 17:40:37.012 1142-1142/? I/DEBUG: #02 pc 0058a549 /data/data/com.test.mytestgame/lib/libMyGame.so (cocos2d::Renderer::initGLView()+265)
01-05 17:40:37.012 1142-1142/? I/DEBUG: #03 pc 0062b84a /data/data/com.test.mytestgame/lib/libMyGame.so (cocos2d::Director::setOpenGLView(cocos2d::GLView*)+618)
01-05 17:40:37.012 1142-1142/? I/DEBUG: #04 pc 00351cf5 /data/data/com.test.mytestgame/lib/libMyGame.so (Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit+309)
01-05 17:40:37.012 1142-1142/? I/DEBUG: #05 pc 0001aaa0 /system/lib/libdvm.so (dvmPlatformInvoke+80)
01-05 17:40:37.012 1142-1142/? I/DEBUG: #06 pc 00060408 /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+232)
01-05 17:40:37.012 1142-1142/? I/DEBUG: #07 pc 00049a51 /system/lib/libdvm.so (dvmCheckCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+65)
01-05 17:40:37.012 1142-1142/? I/DEBUG: #08 pc 0006b51d /system/lib/libdvm.so (dvmResolveNativeMethod(unsigned int const*, JValue*, Method const*, Thread*)+317)
01-05 17:40:37.012 1142-1142/? I/DEBUG: #09 pc 000c55a8 /system/lib/libdvm.so
01-05 17:40:37.012 1142-1142/? I/DEBUG: #10 pc 00028ff6 /system/lib/libdvm.so (dvmMterpStd(Thread*)+70)
01-05 17:40:37.012 1142-1142/? I/DEBUG: #11 pc 000261c0 /system/lib/libdvm.so (dvmInterpret(Thread*, Method const*, JValue*)+160)
01-05 17:40:37.012 1142-1142/? I/DEBUG: #12 pc 00091139 /system/lib/libdvm.so (dvmCallMethodV(Thread*, Method const*, Object*, bool, JValue*, char*)+601)
01-05 17:40:37.012 1142-1142/? I/DEBUG: #13 pc 00091246 /system/lib/libdvm.so (dvmCallMethod(Thread*, Method const*, Object*, JValue*, …)+54)
01-05 17:40:37.012 1142-1142/? I/DEBUG: #14 pc 000775f0 /system/lib/libdvm.so (interpThreadStart(void*)+752)
01-05 17:40:37.012 1142-1142/? I/DEBUG: #15 pc 000106d0 /system/lib/libc.so (__thread_entry+240)
01-05 17:40:37.012 1142-1142/? I/DEBUG: #16 pc 00019295 /system/lib/libc.so
01-05 17:40:37.012 1142-1142/? I/DEBUG: #17 pc 000244a8 /system/lib/libdvm.so (dvmMalloc(unsigned int, int)+152)
01-05 17:40:37.012 1142-1142/? I/DEBUG: stack:
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d76c 00000000
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d770 00000000
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d774 00000000
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d778 00000000
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d77c 00000000
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d780 b80e9ce8 [heap]
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d784 8ee78d01 /data/data/com.test.mytestgame/lib/libMyGame.so
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d788 d1957901
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d78c 8e57a932 /data/data/com.test.mytestgame/lib/libMyGame.so
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d790 b80e9c90 [heap]
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d794 00000000
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d798 b80e9c90 [heap]
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d79c b80f3560 [heap]
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d7a0 b80f3560 [heap]
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d7a4 8ee78dcc /data/data/com.test.mytestgame/lib/libMyGame.so
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d7a8 8de9d7d8 [stack:8997]
01-05 17:40:37.012 1142-1142/? I/DEBUG: #00 8de9d7ac 8e4846f9 /data/data/com.test.mytestgame/lib/libMyGame.so (cocos2d::Renderer::setupVBOAndVAO()+73)
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d7b0 00000001
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d7b4 8d43304c
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d7b8 8de9d7e8 [stack:8997]
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d7bc 00000000
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d7c0 b80e9c40 [heap]
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d7c4 b80f3560 [heap]
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d7c8 8ee78dcc /data/data/com.test.mytestgame/lib/libMyGame.so
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d7cc 8e4dc69f /data/data/com.test.mytestgame/lib/libMyGame.so (cocos2d::Configuration::getInstance()+15)
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d7d0 b80f3560 [heap]
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d7d4 8ee78dcc /data/data/com.test.mytestgame/lib/libMyGame.so
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d7d8 8de9d848 [stack:8997]
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d7dc 8e53cca7 /data/data/com.test.mytestgame/lib/libMyGame.so (cocos2d::EventDispatcher::addEventListenerWithFixedPriority(cocos2d::EventListener*, int)+871)
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d7e0 b80f3560 [heap]
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d7e4 b80e9c40 [heap]
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d7e8 8ee78dcc /data/data/com.test.mytestgame/lib/libMyGame.so
01-05 17:40:37.012 1142-1142/? I/DEBUG: … …
01-05 17:40:37.012 1142-1142/? I/DEBUG: #01 8de9d820 8d283008
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d824 8de9d880 [stack:8997]
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d828 8d283008
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d82c 8d283008
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d830 8ee78dcc /data/data/com.test.mytestgame/lib/libMyGame.so
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d834 8de9d890 [stack:8997]
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d838 01e9d890
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d83c 8de9d880 [stack:8997]
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d840 8de9d850 [stack:8997]
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d844 8ee78dcc /data/data/com.test.mytestgame/lib/libMyGame.so
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d848 8de9d8c8 [stack:8997]
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d84c 8e484549 /data/data/com.test.mytestgame/lib/libMyGame.so (cocos2d::Renderer::initGLView()+265)
01-05 17:40:37.012 1142-1142/? I/DEBUG: #02 8de9d850 8d283008
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d854 b80e9c40 [heap]
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d858 ffffffff
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d85c b810ad28 [heap]
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d860 b80e9c40 [heap]
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d864 8d283008
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d868 8d283008
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d86c 8ee78dcc /data/data/com.test.mytestgame/lib/libMyGame.so
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d870 b810ad28 [heap]
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d874 00000001
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d878 8d283008
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d87c 8e58d181 /data/data/com.test.mytestgame/lib/libMyGame.so (cocos2d::Ref::retain()+17)
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d880 00000021
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d884 00000018
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d888 b80e9c18 [heap]
01-05 17:40:37.012 1142-1142/? I/DEBUG: 8de9d88c 8e414562 /data/data/com.test.mytestgame/lib/libMyGame.so (cocos2d::Size::operator=(cocos2d::Size const&)+82)
01-05 17:40:37.012 1142-1142/? I/DEBUG: … …
01-05 17:40:37.052 1145-1145/? D/Zygote: Process 8985 terminated by signal (11)

Any help is appreciated,
Thanks!

The crash stack are most binary data. It is hard to give help.

It could be some emulator limitation.
For instance there is described the similar issue: