I have a cocos2dx Android project but every time I clean build, the cocos2dx engine gets compiled again which I want to avoid and want to create a prebuilt library for cocos2dx. It would be helpful if any one can point me to the right direction in this regard.
we used to support this with the
cocos tool, but 3.17+ we no longer offer prebuilt libraries. That being said I feel you could create cmake script to do this and sets the right flags you need to use it after creation. You could look at old versions of the
cocos tool to see exactly what we used to do to create it.
Sure will look into that.