Cocos2dx 2.2.5 game not passing windows rt certificartion test

Cocos2dx 2.2.5 game not passing windows rt certificartion test
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Hey I’m trying to upload a game made on cocos2dx 2.2.5 on Windows RT but its failing the certification and I’m getting this error:

The supported APIs test detected the following errors:◦API ??0Delegate@Platform@@Q$AAA@XZ in vccorlib120_app.dll is not supported for this application type. libcocos2d.dll calls this API.
◦API ??0DisconnectedException@Platform@@Q$AAA@XZ in vccorlib120_app.dll is not supported for this application type. libcocos2d.dll calls this API.
◦API ??0Object@Platform@@Q$AAA@XZ in vccorlib120_app.dll is not supported for this application type. libcocos2d.dll calls this API.
◦API ?AlignedFree@Heap@Details@Platform@@SAXPAX@Z in vccorlib120_app.dll is not supported for this application type. libcocos2d.dll calls this API.
◦API ?Allocate@Heap@Details@Platform@@SAPAXII@Z in vccorlib120_app.dll is not supported for this application type. libcocos2d.dll calls this API.
◦API ?AllocateException@Heap@Details@Platform@@SAPAXII@Z in vccorlib120_app.dll is not supported for this application type. libcocos2d.dll calls this API.
◦API ?CreateException@Exception@Platform@@SAP$AAV12@H@Z in vccorlib120_app.dll is not supported for this application type. libcocos2d.dll calls this API.

The supported API test fails. Any idea how to solve this?

I saw this the other day: http://stackoverflow.com/questions/18456422/what-is-the-difference-between-msvcr120-dll-and-msvcr120-app-dll-in-visual-studi

I’m honestly not sure about the fix, but let me have a member of our dev team read your post.

Yes please do have someone take a look and let me know. I’m sure a lot of people would have released games on windows rt with v2.2.5 and know how to fix this.

One of our Microsoft contacts replied and asked if this would help solve your issue: http://msopentech.com/blog/2014/12/16/windows-app-certification-kit-fails-with-cocos2d-x-3-windows-8-universal-project/

I don’t have the time to test this, but if you run into trouble, I’ll make the time to help.

Is this issue fixed?
I ported my game using cocos 3.6, and having a similar issue when trying to use validation kit for Windows Store.

Is cocos only supporting WindowsPhoneStore and not WindowsStore?

My WACK log gives me hundred of lines like this:
L’API ??0Delegate@Platform@@Q$AAA@XZ présente dans vccorlib120.dll n’est pas prise en charge pour ce type d’application. libcocos2d_v3.6_Windows_8.1.dll appelle cette API.
L’API ??0DisconnectedException@Platform@@Q$AAA@XZ présente dans vccorlib120.dll n’est pas prise en charge pour ce type d’application. libcocos2d_v3.6_Windows_8.1.dll appelle cette API.
L’API ??0FailureException@Platform@@Q$AAA@XZ présente dans vccorlib120.dll n’est pas prise en charge pour ce type d’application. libcocos2d_v3.6_Windows_8.1.dll appelle cette API.
L’API ??0Object@Platform@@Q$AAA@XZ présente dans vccorlib120.dll n’est pas prise en charge pour ce type d’application. libcocos2d_v3.6_Windows_8.1.dll appelle cette API.
L’API ??0OutOfMemoryException@Platform@@Q$AAA@XZ présente dans vccorlib120.dll n’est pas prise en charge pour ce type d’application. libcocos2d_v3.6_Windows_8.1.dll appelle cette API.
L’API ?AlignedFree@Heap@Details@Platform@@SAXPAX@Z présente dans vccorlib120.dll n’est pas prise en charge pour ce type d’application. libcocos2d_v3.6_Windows_8.1.dll appelle cette API.

How to package my game for windowsStore (computer, not phone)?