Hey I’m trying to upload a game made on cocos2dx 2.2.5 on Windows RT but its failing the certification and I’m getting this error:
The supported APIs test detected the following errors:◦API ??0Delegate@Platform@@Q$AAA@XZ in vccorlib120_app.dll is not supported for this application type. libcocos2d.dll calls this API.
◦API ??0DisconnectedException@Platform@@Q$AAA@XZ in vccorlib120_app.dll is not supported for this application type. libcocos2d.dll calls this API.
◦API ??0Object@Platform@@Q$AAA@XZ in vccorlib120_app.dll is not supported for this application type. libcocos2d.dll calls this API.
◦API ?AlignedFree@Heap@Details@Platform@@SAXPAX@Z in vccorlib120_app.dll is not supported for this application type. libcocos2d.dll calls this API.
◦API ?Allocate@Heap@Details@Platform@@SAPAXII@Z in vccorlib120_app.dll is not supported for this application type. libcocos2d.dll calls this API.
◦API ?AllocateException@Heap@Details@Platform@@SAPAXII@Z in vccorlib120_app.dll is not supported for this application type. libcocos2d.dll calls this API.
◦API ?CreateException@Exception@Platform@@SAP$AAV12@H@Z in vccorlib120_app.dll is not supported for this application type. libcocos2d.dll calls this API.
The supported API test fails. Any idea how to solve this?
Yes please do have someone take a look and let me know. I’m sure a lot of people would have released games on windows rt with v2.2.5 and know how to fix this.
Is this issue fixed?
I ported my game using cocos 3.6, and having a similar issue when trying to use validation kit for Windows Store.
Is cocos only supporting WindowsPhoneStore and not WindowsStore?
My WACK log gives me hundred of lines like this:
L’API ??0Delegate@Platform@@Q$AAA@XZ présente dans vccorlib120.dll n’est pas prise en charge pour ce type d’application. libcocos2d_v3.6_Windows_8.1.dll appelle cette API.
L’API ??0DisconnectedException@Platform@@Q$AAA@XZ présente dans vccorlib120.dll n’est pas prise en charge pour ce type d’application. libcocos2d_v3.6_Windows_8.1.dll appelle cette API.
L’API ??0FailureException@Platform@@Q$AAA@XZ présente dans vccorlib120.dll n’est pas prise en charge pour ce type d’application. libcocos2d_v3.6_Windows_8.1.dll appelle cette API.
L’API ??0Object@Platform@@Q$AAA@XZ présente dans vccorlib120.dll n’est pas prise en charge pour ce type d’application. libcocos2d_v3.6_Windows_8.1.dll appelle cette API.
L’API ??0OutOfMemoryException@Platform@@Q$AAA@XZ présente dans vccorlib120.dll n’est pas prise en charge pour ce type d’application. libcocos2d_v3.6_Windows_8.1.dll appelle cette API.
L’API ?AlignedFree@Heap@Details@Platform@@SAXPAX@Z présente dans vccorlib120.dll n’est pas prise en charge pour ce type d’application. libcocos2d_v3.6_Windows_8.1.dll appelle cette API.
How to package my game for windowsStore (computer, not phone)?