Hi folks.
I was trying to build my project for Android. I built up my IOS project completely. The documentation was enough to get build it. But I have problems;
One of my files are includes an header file from Firebase C++ SDK.
Error message is:
~/Library/Android/sdk/ndk-bundle/toolchains/llvm/prebuilt/darwin-x86_64/lib/gcc/i686-linux-android/4.9.x/…/…/…/…/i686-linux-android/bin/ld: error: cannot find -lfirebase_feature_sk
…
…
And my other libraries.
I just follow the guide here: https://firebase.google.com/docs/admob/cpp/cocos2d-x
CMakeLists.txt;
#/****************************************************************************
# Copyright (c) 2013-2014 cocos2d-x.org
# Copyright (c) 2015-2017 Chukong Technologies Inc.
#
# http://www.cocos2d-x.org
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
# ****************************************************************************/
cmake_minimum_required(VERSION 3.6)
set(APP_NAME miro)
project(${APP_NAME})
set(COCOS2DX_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cocos2d)
set(CMAKE_MODULE_PATH ${COCOS2DX_ROOT_PATH}/cmake/Modules/)
include(CocosBuildSet)
add_subdirectory(${COCOS2DX_ROOT_PATH}/cocos ${ENGINE_BINARY_PATH}/cocos/core)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/firebase_cpp_sdk/include)
# record sources, headers, resources...
set(GAME_SOURCE)
set(GAME_HEADER)
set(GAME_RES_FOLDER
"${CMAKE_CURRENT_SOURCE_DIR}/Resources"
)
if(APPLE OR WINDOWS)
cocos_mark_multi_resources(common_res_files RES_TO "Resources" FOLDERS ${GAME_RES_FOLDER})
endif()
# add cross-platforms source files and header files
list(APPEND GAME_SOURCE
Classes/AppDelegate.cpp
)
list(APPEND GAME_HEADER
Classes/AppDelegate.h
Classes/Application.hpp
Classes/BannerAd.hpp
Classes/BeforeAdScene.hpp
Classes/Box.hpp
Classes/BoxManager.hpp
Classes/Calculations.hpp
Classes/FirebaseHelper.hpp
Classes/FruitBox.hpp
Classes/GameStruct.hpp
Classes/Internationalization.hpp
Classes/InterstitialAd.hpp
Classes/LevelBox.hpp
Classes/LevelsScene.hpp
Classes/MenuScene.hpp
Classes/Score.hpp
Classes/ScoreScene.hpp
Classes/SideManager.hpp
Classes/SidePlayScene.hpp
Classes/UserInformation.hpp
)
if(ANDROID)
# change APP_NAME to the share library name for Android, it's value depend on AndroidManifest.xml
set(APP_NAME MyGame)
set(FIREBASE_SDK_LIBDIR ${CMAKE_CURRENT_SOURCE_DIR}/firebase_cpp_sdk/libs/android/x86/c++)
list(APPEND GAME_SOURCE
proj.android/app/jni/hellocpp/main.cpp
)
elseif(LINUX)
list(APPEND GAME_SOURCE
proj.linux/main.cpp
)
elseif(WINDOWS)
list(APPEND GAME_HEADER
proj.win32/main.h
proj.win32/resource.h
)
list(APPEND GAME_SOURCE
proj.win32/main.cpp
proj.win32/game.rc
${common_res_files}
)
elseif(APPLE)
if(IOS)
list(APPEND GAME_HEADER
proj.ios_mac/ios/AppController.h
proj.ios_mac/ios/RootViewController.h
)
set(APP_UI_RES
proj.ios_mac/ios/LaunchScreen.storyboard
proj.ios_mac/ios/LaunchScreenBackground.png
proj.ios_mac/ios/Images.xcassets
)
list(APPEND GAME_SOURCE
proj.ios_mac/ios/main.m
proj.ios_mac/ios/AppController.mm
proj.ios_mac/ios/RootViewController.mm
proj.ios_mac/ios/Prefix.pch
${APP_UI_RES}
)
elseif(MACOSX)
set(APP_UI_RES
proj.ios_mac/mac/Icon.icns
proj.ios_mac/mac/Info.plist
)
list(APPEND GAME_SOURCE
proj.ios_mac/mac/main.cpp
proj.ios_mac/mac/Prefix.pch
${APP_UI_RES}
)
endif()
list(APPEND GAME_SOURCE ${common_res_files})
endif()
# mark app complie info and libs info
set(all_code_files
${GAME_HEADER}
${GAME_SOURCE}
)
if(NOT ANDROID)
add_executable(${APP_NAME} ${all_code_files})
else()
add_library(${APP_NAME} SHARED ${all_code_files})
add_subdirectory(${COCOS2DX_ROOT_PATH}/cocos/platform/android ${ENGINE_BINARY_PATH}/cocos/platform)
target_link_libraries(${APP_NAME} -Wl,--whole-archive cpp_android_spec -Wl,--no-whole-archive)
link_directories(${FIREBASE_SDK_LIBDIR})
target_link_libraries(${APP_NAME} firebase_feature_sk firebase_analytics_sk firebase_app_sk)
endif()
target_link_libraries(${APP_NAME} cocos2d)
target_include_directories(${APP_NAME}
PRIVATE Classes
PRIVATE ${COCOS2DX_ROOT_PATH}/cocos/audio/include/
)
# mark app resources
setup_cocos_app_config(${APP_NAME})
if(APPLE)
set_target_properties(${APP_NAME} PROPERTIES RESOURCE "${APP_UI_RES}")
if(MACOSX)
set_target_properties(${APP_NAME} PROPERTIES
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.ios_mac/mac/Info.plist"
)
elseif(IOS)
cocos_pak_xcode(${APP_NAME} INFO_PLIST "iOSBundleInfo.plist.in")
set_xcode_property(${APP_NAME} ASSETCATALOG_COMPILER_APPICON_NAME "AppIcon")
set_xcode_property(${APP_NAME} DEVELOPMENT_TEAM "")
set_xcode_property(${APP_NAME} CODE_SIGN_IDENTITY "iPhone Developer")
endif()
elseif(WINDOWS)
cocos_copy_target_dll(${APP_NAME})
endif()
if(LINUX OR WINDOWS)
set(APP_RES_DIR "$<TARGET_FILE_DIR:${APP_NAME}>/Resources")
cocos_copy_target_res(${APP_NAME} COPY_TO ${APP_RES_DIR} FOLDERS ${GAME_RES_FOLDER})
endif()
Android.mk
LOCAL_PATH := $(call my-dir)
#--Firebase Compile!-----------------------------------------------
FIREBASE_CPP_SDK_DIR := ../../../firebase_cpp_sdk
APP_ABI := armeabi-v7a x86
STL := $(firstword $(subst _, ,$(APP_STL)))
FIREBASE_LIBRARY_PATH := $(FIREBASE_CPP_SDK_DIR)/libs/android/$(TARGET_ARCH_ABI)/$(STL)
include $(CLEAR_VARS)
LOCAL_MODULE := firebase_app_sk
LOCAL_SRC_FILES := $(FIREBASE_LIBRARY_PATH)/libfirebase_app.a
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/$(FIREBASE_CPP_SDK_DIR)/include
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := firebase_feature_sk
LOCAL_SRC_FILES := $(FIREBASE_LIBRARY_PATH)/libfirebase_admob.a
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/$(FIREBASE_CPP_SDK_DIR)/include
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE:=firebase_analytics_sk
LOCAL_SRC_FILES:=$(FIREBASE_LIBRARY_PATH)/libfirebase_analytics.a
LOCAL_EXPORT_C_INCLUDES:=$(FIREBASE_CPP_SDK_DIR)/include
include $(PREBUILT_STATIC_LIBRARY)
#------------------------------------------------------------------
include $(CLEAR_VARS)
LOCAL_MODULE := MyGame_shared
LOCAL_MODULE_FILENAME := libMyGame
LOCAL_SRC_FILES := $(LOCAL_PATH)/hellocpp/main.cpp
SK_CLASSES_DIR := $(LOCAL_PATH)/../../../Classes
LOCAL_SRC_FILES += $(SK_CLASSES_DIR)/AppDelegate.cpp
LOCAL_SRC_FILES += $(SK_CLASSES_DIR)/Application.cpp
LOCAL_SRC_FILES += $(SK_CLASSES_DIR)/BannerAd.cpp
LOCAL_SRC_FILES += $(SK_CLASSES_DIR)/BeforeAdScene.cpp
LOCAL_SRC_FILES += $(SK_CLASSES_DIR)/Box.cpp
LOCAL_SRC_FILES += $(SK_CLASSES_DIR)/BoxManager.cpp
LOCAL_SRC_FILES += $(SK_CLASSES_DIR)/FirebaseHelper.cpp
LOCAL_SRC_FILES += $(SK_CLASSES_DIR)/FruitBox.cpp
LOCAL_SRC_FILES += $(SK_CLASSES_DIR)/InterstitialAd.cpp
LOCAL_SRC_FILES += $(SK_CLASSES_DIR)/LevelBox.cpp
LOCAL_SRC_FILES += $(SK_CLASSES_DIR)/LevelsScene.cpp
LOCAL_SRC_FILES += $(SK_CLASSES_DIR)/MenuScene.cpp
LOCAL_SRC_FILES += $(SK_CLASSES_DIR)/Score.cpp
LOCAL_SRC_FILES += $(SK_CLASSES_DIR)/ScoreScene.cpp
LOCAL_SRC_FILES += $(SK_CLASSES_DIR)/Shake.cpp
LOCAL_SRC_FILES += $(SK_CLASSES_DIR)/SideManager.cpp
LOCAL_SRC_FILES += $(SK_CLASSES_DIR)/SidePlayScene.cpp
LOCAL_SRC_FILES += $(SK_CLASSES_DIR)/UserInformation.cpp
#-----------------------------
LOCAL_STATIC_LIBRARIES := cc_static
#--Firebase static libs
LOCAL_STATIC_LIBRARIES += firebase_analytics_skk
LOCAL_STATIC_LIBRARIES += firebase_app_skk
LOCAL_STATIC_LIBRARIES += firebase_feature_skk
#-----------------------
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../Classes
# _COCOS_HEADER_ANDROID_BEGIN
# _COCOS_HEADER_ANDROID_END
# _COCOS_LIB_ANDROID_BEGIN
# _COCOS_LIB_ANDROID_END
include $(BUILD_SHARED_LIBRARY)
$(call import-module, cocos)
# _COCOS_LIB_IMPORT_ANDROID_BEGIN
# _COCOS_LIB_IMPORT_ANDROID_END
Thanks.