it extracts for me on 2 machines.
Cocos2d-x v3.14 released!
Hi,
it seems you again forgot to add header for Spine:
$(SRCROOT)/…/cocos2d/cocos/editor-support
It’s already second release where it was forgotten to include - please check you publish guidelines to prevent this in future builds
Darn. Sorry about that. Did you already create a GitHub issue for this? If not, I would be happy to.
One more request - please exclude from info.plist
Icon file - Icon-57.png - this seems left from xcode 5 and not in use anymore so devs should all the time delete this line to submit app to app store.
Another question regarding cocos2d-x bundle - why do we have there SPINE version 2.3 in spine GIT I see there is available 2.5 version - why cocos2d-x not using latest spine runtime?
It seems there is also some bug with preloading spine animations - but we need double check that first on our side maybe in our code something wrong - or if it is known bug?
One more question:0 regarding icons and launch images - maybe it’s time to bundle them in assets cataloge - as anyway we now deliteing all icons/launch icon files and moving everything to this new assets bundle in xcode.
Have you find the solution for this yet? I’m getting the same error when trying to run
python android-build.py -p 21 cpp-tests
from this tutorial : http://www.cocos2d-x.org/docs/installation/Android-terminal/index.html
and same error while trying to compile the project for Android Studio following this tutorial : https://www.youtube.com/watch?v=gdOkbXYsf04
I am developing windows game by using cocos2d-x 3.15 version.
By the way, how to detect the event of focus and unfocus of window?
Release Notes says:
[NEW] Desktop: add events for window resize, focus and unfocus
But I don’t find the reference about its usage.
Somebody help me?
Thank you for your time.