Hi,
we not sure yet if it is cocos or some external SDK like cricket audio engine, but after rollout of IOS 11.3 we started to receive critical bug, after googling it seems related only to latest IOS users, so maybe something should be done about this - but how to figure out what exactly causing it? We used cocos2d-x 3.15.1
Fatal Exception: NSInternalInconsistencyException
Mismatched begin/endAutomaticResonseLoading.
Fatal Exception: NSInternalInconsistencyException
0 CoreFoundation 0x184434e5c __exceptionPreprocess
1 libobjc.A.dylib 0x1835fc5ec objc_exception_throw
2 CoreFoundation 0x184434cc8 +[NSException raise:format:]
3 Foundation 0x184e11dfc -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:]
4 MediaPlayer 0x1961c35a0 -[MPRequestResponseController endAutomaticResponseLoading]
5 libdispatch.dylib 0x183d34ae4 _dispatch_client_callout
6 libdispatch.dylib 0x183d3cf18 _dispatch_continuation_pop$VARIANT$mp
7 libdispatch.dylib 0x183d46808 _dispatch_source_invoke$VARIANT$mp
8 libdispatch.dylib 0x183d415b8 _dispatch_main_queue_callback_4CF$VARIANT$mp
9 CoreFoundation 0x1843dd280 CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE
10 CoreFoundation 0x1843dadd8 __CFRunLoopRun
11 CoreFoundation 0x1842fafe8 CFRunLoopRunSpecific
12 GraphicsServices 0x1862c2020 GSEventRunModal
13 UIKit 0x18e7db090 UIApplicationMain
14 game -mobile 0x104f3b094 main (main.m:8)
15 libdyld.dylib 0x183d99fc0 start