cocos2d-x and cocos2d-xna

In the cocos2d-xna port of cocos2d-x, I noticed that when i do a transition between two scene that have different screen orientations (landscape versus portrait), the “from” scene orientation is switched to match the “to” scene (this is noticeable on screen), and then the screen scale on the final “to” scene can be inflated and the viewport is erroneously translated.

Does the opposing screen orientation problem work correctly in the cocos2d-x library? Anyone try it there?

— Jake