Hello, we compiling our project against NDK 13b and minsdk -15 targetsdk -22, by some reason cocos2d-x 3.15 crashing to much on Samsung s7 with Android 7.0
0 libc.so
(Missing)
1 libMyGame.so
cocos2d::TextureAtlas::drawNumberOfQuads(int, int)
2 libMyGame.so
cocos2d::onDraw(cocos2d::Mat4 const&, bool)
3 libMyGame.so
cocos2d::Renderer::visitRenderQueue(cocos2d::RenderQueue&)
4 libMyGame.so
cocos2d::Renderer::render()
5 libMyGame.so
cocos2d::Scene::render(cocos2d::Renderer*, cocos2d::Mat4 const*, cocos2d::Mat4 const*, unsigned int)
6 libMyGame.so
cocos2d::Scene::render(cocos2d::Renderer*, cocos2d::Mat4 const&, cocos2d::Mat4 const*)
7 libMyGame.so
cocos2d::Director::drawScene()
8 libMyGame.so
cocos2d::Director::mainLoop()
9 base.odex
oatexec
Maybe somenone have idea what could be wrong with cocos on ANDROID 7.0?