I noticed that there is no openssl in external on cocos2d-x 3.14.1 on windows but the mac version has it? Is there a reason for it? Can I use the one from https://github.com/cocos2d/cocos2d-x-3rd-party-libs-bin instead?
Also if someone can explain how can I build my own openssl version if needed? I mean - are there any special cocos2d-x instruction on how to build it or maybe some special scripts/makefiles to stage it?
Keep up the good work!