Cocos2d-x 3.0 Tutorial Competition Winner List
We announced the “Cocos2d-x 3.0 Tutorial Competition” over a month ago. By the end of last month, we have received 17 tutorials from different developers in total. We appreciate every effort of you guys and each of the 17 participants has already been rewarded with our “Champion of 3.0” Forum Medal, created specially to mark your contribution to Cocos2d-x.
We have read and tested all the tutorials carefully, and will later feature some of them on our social network pages. It was a pleasant surprise to find that they were all of high quality, and we had to struggle to settle down for 10 of them as the winner of this Competition. They are:
@xhcnb : Accurate Hit Testing with Cocos2d-x 3.0 Integrated Physics Feature
The difficulty level of this tutorial is appropriate. By using the Physics Body Editor, it provides a new way to detect a more accurate touch location. This technology can be vastly used in game developing.
@oldanidavide : Predict A Trajectory with Cocos2d-x and Box2d
The tutorial is difficult enough to be interesting. By using Cocos2d-x and Box2d, it shows you the way how to predict an object functioning in physical environment.
@Victor_K : RenderTexture + Blur
When you have to face a necessity to make a blurred version of some background landscape, this tutorial will surely give you a hand. This tutorial will help you understand how you can use shaders and render textures in Cocos2d-x 3.0 and will give you some insights in the underlying math.
@KJS : Realistic Looking Animated Real-time Clouds
In this tutorial you will learn how to do multitexture with Cocos2d-x 3.0, create your own shader, and modify shader variables at runtime. The effect we are creating is realistic looking, real-time animated background clouds. Nice job!
@firstname.lastname@example.org : Create Your Own Traditional Puzzle From Scratch with Cocos2d-x v3
Moderately difficult tutorial suitable for almost everyone who wants a little bit challenge. In this tutorial we are going to create a simple puzzle from scratch. Although it only has four pieces, once you understand how it works you can make your very own game!
@Den : Infinite Parallax Scrolling with Primitive Shadows
It’s a fascinating tutorial here and also easy to understand. In a nutshell, the shadow of the trees will stretch to different directions according to the sun’s position. The use of this tutorial will surely be widespread.
@Torelli95 : Making A Simple But Funny Game! Named CatchMe!
It‘s a simple tutorial for newbies to hone their skill. The game consists in use clicks to catch a simple animated label moving around the window.
@hunter_hb : Create the new scene or layer transition which I called “Triangle Shape Cut Transition”.
This tutorial is about creating a new scene transition effect. Once you know how it works, you can create your own transition effect. And it is perfect for novice learning.
@Suigintou : Use the Cocos2d-x-3.0 Game Engine, Write a Tower Defender Game.
For this you might need a bit more patience for its difficulty level. After several successful cases it turns out to be a great job. Very suitable for those who seek greater challenge and willing to create his very own game!
@jeffxtang : Porting, Creating and Running Cocos2d-x 3.0 Apps on Google Glass
This tutorial shows you how to port and run the Cocos2d-x 3.0 CppTest demo on Google Glass, and illustrates how to create and run a new Cocos2d-x 3.0 app on Glass. Amazing! Forefront of technology! This tutorial definitely has great potential.
We will send you the Special Edit T-shirts as a reward. Please send your name, addresses, phone numbers, your T-shirt size and the color you prefer to email@example.com
Thank you again for participating and keeping an eye on the event. The Cocos2d-x team really appreciated your contributions!