cocos2d::Renderer::processRenderCommand(cocos2d::RenderCommand*)

signal 11 (SIGSEGV), code 1 (SEGV_MAPERR)

cocos2d::Renderer::processRenderCommand(cocos2d::RenderCommand*)


pid: 0, tid: 0 >>> -------- game package name ---------- <<<

backtrace:
#00 pc 000000000051ef32 /data/app/~~YAMPbRLydsNLnODQCzyLsw==/-------- game package name -----------ViX_SzUbPjk6BrE4DN2yZg==/split_config.armeabi_v7a.apk!lib/armeabi-v7a/libMyGame.so (offset 0x1000) (cocos2d::Renderer::processRenderCommand(cocos2d::RenderCommand*))
#00 pc 000000000051f6c9 /data/app/~~YAMPbRLydsNLnODQCzyLsw==/-------- game package name -----------ViX_SzUbPjk6BrE4DN2yZg==/split_config.armeabi_v7a.apk!lib/armeabi-v7a/libMyGame.so (offset 0x1000) (cocos2d::Renderer::visitRenderQueue(cocos2d::RenderQueue&))
#00 pc 000000000051f7c3 /data/app/~~YAMPbRLydsNLnODQCzyLsw==/-------- game package name -----------ViX_SzUbPjk6BrE4DN2yZg==/split_config.armeabi_v7a.apk!lib/armeabi-v7a/libMyGame.so (offset 0x1000) (cocos2d::Renderer::render())
#00 pc 00000000004d62a5 /data/app/~~YAMPbRLydsNLnODQCzyLsw==/-------- game package name -----------ViX_SzUbPjk6BrE4DN2yZg==/split_config.armeabi_v7a.apk!lib/armeabi-v7a/libMyGame.so (offset 0x1000) (cocos2d::Scene::render(cocos2d::Renderer, cocos2d::Mat4 const, cocos2d::Mat4 const*, unsigned int))
#00 pc 00000000004d6129 /data/app/~~YAMPbRLydsNLnODQCzyLsw==/-------- game package name -----------ViX_SzUbPjk6BrE4DN2yZg==/split_config.armeabi_v7a.apk!lib/armeabi-v7a/libMyGame.so (offset 0x1000) (cocos2d::Scene::render(cocos2d::Renderer, cocos2d::Mat4 const&, cocos2d::Mat4 const))
#00 pc 00000000005372b5 /data/app/~~YAMPbRLydsNLnODQCzyLsw==/-------- game package name -----------ViX_SzUbPjk6BrE4DN2yZg==/split_config.armeabi_v7a.apk!lib/armeabi-v7a/libMyGame.so (offset 0x1000) (cocos2d::Director::drawScene())
#00 pc 0000000000539305 /data/app/~~YAMPbRLydsNLnODQCzyLsw==/-------- game package name -----------ViX_SzUbPjk6BrE4DN2yZg==/split_config.armeabi_v7a.apk!lib/armeabi-v7a/libMyGame.so (offset 0x1000) (cocos2d::Director::mainLoop())
#00 pc 000000000006da47 /data/app/~~YAMPbRLydsNLnODQCzyLsw==/-------- game package name -----------ViX_SzUbPjk6BrE4DN2yZg==/oat/arm/base.odex (art_jni_trampoline+94)
#00 pc 00000000000df211 /data/app/~~YAMPbRLydsNLnODQCzyLsw==/-------- game package name -----------ViX_SzUbPjk6BrE4DN2yZg==/oat/arm/base.odex (org.cocos2dx.lib.Cocos2dxRenderer.onDrawFrame+216)
#00 pc 00000000005957a1 /system/framework/arm/boot-framework.oat (android.opengl.GLSurfaceView$GLThread.guardedRun+3592)
#00 pc 0000000000595ed9 /system/framework/arm/boot-framework.oat (android.opengl.GLSurfaceView$GLThread.run+184)
#00 pc 00000000000d47d5 /apex/com.android.art/lib/libart.so (art_quick_invoke_stub_internal+68)
#00 pc 00000000004f2427 /apex/com.android.art/lib/libart.so (art_quick_invoke_stub+282)
#00 pc 000000000012cb2d /apex/com.android.art/lib/libart.so (art::ArtMethod::Invoke(art::Thread, unsigned int, unsigned int, art::JValue*, char const*)+148)
#00 pc 00000000003ff4df /apex/com.android.art/lib/libart.so (art::JValue art::InvokeVirtualOrInterfaceWithJValuesart::ArtMethod*(art::ScopedObjectAccessAlreadyRunnable const&, _jobject, art::ArtMethod, jvalue const*)+374)
#00 pc 00000000003ff5ef /apex/com.android.art/lib/libart.so (art::JValue art::InvokeVirtualOrInterfaceWithJValues<_jmethodID*>(art::ScopedObjectAccessAlreadyRunnable const&, jobject*, jmethodID*, jvalue const*)+42)
#00 pc 0000000000440b35 /apex/com.android.art/lib/libart.so (art::thread::CreateCallback(void*)+1056)
#00 pc 00000000000aaf33 /apex/com.android.runtime/lib/bionic/libc.so (__pthread_start(void*)+40)
#00 pc 00000000000642e3 /apex/com.android.runtime/lib/bionic/libc.so (__start_thread+30)

hello I got the above the crash

cocos2dx version 3.17.2

please help me relate this issue…